#ifndef _GAMECOMSTRUCT_
#define _GAMECOMSTRUCT_
#include "Ddx_game.h"

typedef struct _Dynamic_Button_Ctr
{
	LPOINT	buttonPoint;
	LPOINT  	initpoint;
	DWORD  LL_SprID;
	DWORD  HL_SprID;
}D_BTN_CTR,*PD_BTN_CTR;


#endif
